Admittedly, it's not the easiest game to learn right off the bat, but before long, it starts to feel almost like second nature. This means players need to constantly switch out between party members in order to keep the flow of the action rolling. Longer combos equal more powerful attacks, but those attacks also leave characters exhausted for a short time and in need of a rest. Players string together directional cues to the beat of the music in order to build up and execute attacks. The game deftly mashes up rhythm-based gameplay with classic RPG elements for a surprisingly fresh experience. The Metronomicon: Slay the Dance Floor definitely falls into that latter category. Show moreĪ lot of games play like cover bands, copying a hit genre's formula with mixed results, but sometimes, one manages to pull off a rare remix that sticks in your head like a catchy pop tune. Players take control of the Academy's first graduating class and set out on a mission to not only drive back those dancing demons and funky fiends but also uncover the reason behind their on-tempo tantrums and shut their party down once and for all. They created The Neon Shield Academy for the Rhythmic Combat Arts, a school in which students were taught to harness the power of music to cast spells, stage impressive physical attacks, and look cool in the process. After years of dealing with rampaging raves and nightmarish nightclubs, the people finally decided that enough was enough and it was time to fight music with music. Literal dance parties began to fall from the sky, crashing into the land and filling the areas with neon lights, thumping beats, and a host of strange and destructive creatures just itching to get their groove on. In the world of THE METRONOMICON: SLAY THE DANCE FLOOR, the people of Koras once lived a happy life, filled with peace and, most notably, quiet.
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